Small Town: Heku̽bû Vu̹hâ Mîze

Heku̽bû Vu̹hâ Mîze

Heku̽bû Vu̹hâ Mîze
Example Wareneese architecture.
StateDalandic Empire
ProvenceDlenjlzpeze Provence
Sub ProvenceIronsnow Dutchy
RegionBloodbloom Holt
Founded1184
Community LeaderMaster Ca̋mēkī Coī̋nḱ 'Jojo Aura' Rä̂fér Sé̄s Haw̄ Trtèdo
Area3 km2 (1 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation6130 m (20111 ft)
Average Yearly Precipitation103 cm/y (40 in/y)
Population884
Population Density294 people per km2 (884 people per mi2)
Town AuraMysticism
Naming
Native nameHeku̽bû Vu̹hâ Mîze
Pronunciation/heˈku̽bʊ/ /ˈvu̹hɑ/
Direct Translation[drunk (inebriated)] [loser]
Translation[Not Yet Translated]

Heku̽bû Vu̹hâ Mîze (/heˈku̽bʊ/ /ˈvu̹hɑ/ [drunk (inebriated)] [loser]) is a subtropical Small Town located in Ironsnow Dutchy, Dlenjlzpeze Provence, within the Dalandic Empire.

The name Heku̽bû Vu̹hâ Mîze is derived from the Wareneese language, as Heku̽bû Vu̹hâ Mîze was founded by Grraegrurth Trgare Sickler Sargood Sheshêm, who was culturaly Wareneese.

Climate

Heku̽bû Vu̹hâ Mîze has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 20°C (68°F). Heku̽bû Vu̹hâ Mîze receives an average of 103 cm/y (40 in/y) of precipitation, most of which comes in the form of rain during the spring. Heku̽bû Vu̹hâ Mîze covers an area of nearly 3 km2 (1 mi2), and an average elevation of 6130 m (20111 ft) above sea level.

Overview

Heku̽bû Vu̹hâ Mîze was founded durring the late 13th century in spring of the year 1184, by Grraegrurth Trgare Sickler Sargood Sheshêm. The establishment of the new community went well, with no major obsticles durring construction.

Heku̽bû Vu̹hâ Mîze was built using the conventions of Wareneese durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Heku̽bû Vu̹hâ Mîze is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Heku̽bû Vu̹hâ Mîze is buildings are arranged arrounded a highly ordered system of restrictive cobblestone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. The would-be-castle fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Heku̽bû Vu̹hâ Mîze makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power.

Civic Infrastructure

Heku̽bû Vu̹hâ Mîze has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Heku̽bû Vu̹hâ Mîze.

Heku̽bû Vu̹hâ Mîze has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Heku̽bû Vu̹hâ Mîze has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Heku̽bû Vu̹hâ Mîze has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Heku̽bû Vu̹hâ Mîze has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Heku̽bû Vu̹hâ Mîze's public wards, blessings, and other arcane systems.

Heku̽bû Vu̹hâ Mîze has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Heku̽bû Vu̹hâ Mîze has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Heku̽bû Vu̹hâ Mîze's town hall was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

In Heku̽bû Vu̹hâ Mîze grains of dust blow into perfectly neat rows.

The Guardian, Graven near Heku̽bû Vu̹hâ Mîze are known to be quite timid.

Heku̽bû Vu̹hâ Mîze's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sacrificing an animal to channel Necromancy energies of tier 1 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3589 m2
    • Cattle and Similar Creatures: 221
    • Poultry: 2652
    • Swine: 176
    • Sheep: 8
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 88

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 1
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 2
  • Clothmakers: 2
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 1
  • Hatters: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 4
  • Barbers: 3
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 1
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 4
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 2
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 3
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 1
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 2
  • Watercarriers: 1
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Exorcist: 1
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 2
  • Monks, Civic: 2
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 1
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 2

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Enchanters: 1
  • Jaminators: 2
  • Needleworkers: 2
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 4
  • Spinners: 2
  • Weaver: 2

Artists

  • Bards: 1
  • Dancers: 1
  • Musicians: 2
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 2
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

247 of Heku̽bû Vu̹hâ Mîze's population work within a Foundational Occupation.

584 of Heku̽bû Vu̹hâ Mîze's population do not work in a formal occupation, but do contribute to the local economy. 53 (6%) are noncontributers.

Points of Interest

Some important ruler or leading figure resides in the community. This may be the seat of a regional lord, or it could be the traditional residence of a high priest, great magus, merchant house, or other wielder of influence. The community itself may or may not be under their direct control, but the wishes of the august figure must be acknowledged by the locals.

Heku̽bû Vu̹hâ Mîze has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Heku̽bû Vu̹hâ Mîze was attacked by savage ettins living nearby. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Heku̽bû Vu̹hâ Mîze lost 254 people, 169 livestock, and 38 buildings. The conflict ended after roughly 51, when members of Heku̽bû Vu̹hâ Mîze's militia enacted an operation to destroy or capture a particular enemy artifact. The operation was complicated by an outbreak of plague which struck the ranks, killing many and laying low many more. The conflict ended with needing to break through the enemy's lines, which ended in defeat for Heku̽bû Vu̹hâ Mîze's forces. The war is remembered in legend by Heku̽bû Vu̹hâ Mîze's bards, historians, and legend keepers.

History